If your are handily wiping the floor with some bandits, they're likely to accept, barring some sort of code of honor.īesides, there's practically no cost to trying in the worst case, they keep fighting a losing battle, and you use the more direct "knock them out" option. It's not a hard and fast rule, like grappling or knocking a creature out, but you can always demand an enemy in a losing situation surrender in exchange for their life. If you're able to make multipleĪttacks with the Attack action, this attack replaces Using the Attack action, you can make a special meleeĪttack to shove a creature, either to knock it prone or You succeed, you and the creature are both restrained You can use your action to try to pin a creature grappled by you. You have advantage on attack rolls against a creature Please note that this actually imposes the restrained condition, not the grappled condition. Use the Grappler feat (Player's Handbook, page 167) to restrain the target. Target whenever you like (no action required). Specifies the things that end it, and you can release the If you succeed, you subject the target to Larger than the attacking creature, or disadvantage if it The target has advantage on its ability check if it is The target is holding the item with two or more hands. The attacker has disadvantage on its attack roll if Or other ill effect, but the defender drops the item. If theĪttacker wins the contest, the attack causes no damage (Athletics) check or Dexterity (Acrobatics) check. Makes an attack roll contested by the target's Strength The creature falls unconscious and is stable.ĭisarm (Action Options, Dungeon Master's Guide, page 271)Ī creature can use a weapon attack to knock a weapon ![]() The attackerĬan make this choice the instant the damage is dealt. Reduces a creature to O hit points with a melee attack, ![]() Sometimes an attacker wants to incapacitate a foe, Knock a Creature Out (Player's Handbook, page 198)
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